Dodge This

18 April, 2024 

Hello, everynyan! It’s Thursday again my fair peoples of the afflicted realm, and you know what that means…it’s time for yet another dose of your Weekly Cheese! With the advent of the new development machine for our fair Mr. Ryan, we’re back to grooving on development. So, without further nonsense, let’s taco-bout it.

Firing on all cylinders

If you’re thinking of asking me “Hey Squid, what’s the team been up to?”, then you’re in luck. Mostly because I’m about to break it down for you! Take a peek, would ya?

  • Ryan

    • Redid the Weapon Augment UI to make it more intuitive and less noisy (Thanks Bryan).

    • Switched up the "New Inventory Items" UI. Now it’s an icon in the bottom-left that shows your new loot.

    • Ton of database work, refactoring and bug fixes.

    • Added dynamic tooltips when mousing over certain elements. Nothing finalized just yet.

    • Adjusted a bunch of main menu UI stuff.

    • Added a hologram date monitor to the armory that shows todays date but in the year 2076. Immersion.

    • annnnnnnnd…

    • holddddddd…

    • wait forrrr ittttt…

    • Added the base decoration system! Right click > select and item > place it (A/D to rotate item). When you're in a lobby you’ll see the hosts base decorations instead of yours. So, you get to show off your new customized digs. Expect this system to get wild. The creative team is already spitting out ideas.

    • All in all, ton of good stuff. Oh! And we are bringing on another programmer because I physically cannot keep up with the creative guys by myself at this point, and I think we got a guy that can hang. Welcome Daniel to the team, everyone! Straight from the community - just the way we like ‘em. He's working on the arcade games right now and I think he’s going to make a massive impact on the project. Congrats and welcome aboard, bud.

    • Coldbrew Counter == 37 (rough week)

  • Bryan

    • Back at it again, compiling map and component objects to be used, as well as developing the many recipes that will make up the weapon catalogue. It’s a lot. I scratch my head more than usual these days. But it’s worth it.

    • Work with the UI and menu theme continues.

  • Marc

    • Memes don’t make themselves (yet).

  • Mike

    • Animating reloads and functionality for rocket launchers and pistols! Yeehaw.

  • Cole

    • Making progress on map posters and keeping the community up to snuff.

In Closing

Playtesting this week was pretty entertaining, I must say. Ryan’s been spitting out some fresh work faster than I can write up this here blog, and it’s awesome. There’s even a sweet dodge roll in the game these days…hopefully in an upcoming state of the game you get to see it :)

I think I have a sinus infection,  

 

Squid 

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So. Many. Rockets.

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Building is the Hardest Part