Now I Proclaim Thee, Healed!
26 September, 2024
It is the day of the Weekly Cheese, my friends! Rejoice in the glory of the cheese, for it is upon you! If you’re an attentive individual, you may ask why there was no Weekly Cheese last week. And you’d be correct in doing so. The truth of the matter is that several of the group were busy and while progress was made, I felt it wise to wait a week to provide you with context of our comings and goings. So, with that in mind, let’s dig in.
The Updates!
Ryan
Fixed camera collision simulation on server.
Fixed Agent Loadout config not refreshing before joining/creating lobby.
Default equipped weapon set to Cheese Weapon.
Created new DamageData class to seperate PvP and PvE damage.
Added healing + shield grant to DamageData.
Added healing numbers.
Created Extraction Terminal + added scan effect + camera shake, and audio on activate.
Configured all Tier 3 Map Junk!
Added R&D requirements to existing Cheese Weapons.
Added purple glow to Tier 3 Map Junk.
Created dynamic pickup collider scaling to match mesh bounds for Map Junk (not doing that ish by hand ya feel me?).
Added outline behavior with Tier colors when viewing Map Junk pickup.
Created screenshotter to automatically create placeholder icons.
Created icons for all Map Junk and Skins.
Inventory System is back in. Added drop item and split items.
Added burst fire mechanic for weapons.
Added weapon spooling mechanic (right now just on gyrogun).
Added weapon icons to loadout UI on bottom right.
Added weapon names + color coding based on weapon type.
Added team mate health bars + skin icons in bottom left UI.
Bryan
Not a whole heck of a lot from me this week. With the completion of the Junk -> Component -> Weapon flow document, I find myself seeking structure.
Current candidates include kinetic weapon augments, melee weapon augments, weapon skins, Terry skins, and base decorations, all of which represent categories of loot with varying qualities and rarities. And of course there is the matter of how the player will acquire all of these useful & pretty things.
Quests? Chests? Stay tuned to find out…
Daniel
Added default weapons and Terry Trueman skin for new accounts to avoid empty loadouts or missing skins on first launch of game.
Modified and simplified code to use item unique ID's for player skins instead of their indexed ID in database (important for database shenanigans).
Stayed up til 2 AM prepping for a midterm I demolished in 20 minutes (I am upset at the time wasted).
Mike
Kept on keeping on - his model work with assets is incredible. And he’s making some pretty cool things on his own time as well!! Dude is cooking.
Alex
Swamping it up, when he’s not busy with real life things. It’s a busy season.
Cole
Working on more weapon molds! And I may or may not be considering pushing out some audio logs here soonish…
In Closing
It’s been a long two weeks! And a busy set, but boy have we been busy. Super excited to show you all what’s been going down - you’re going to love it (I guarantee it).
I NEED HEALING,
Squid