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22 February, 2024
Another week in, and another week out. Is this a bit late on a Thursday? Yes, yes it is. But fear not, I’ll address that down below! You’re here for news and updates on afflicted, so that’s what I’m gonna give you. Join me as we walk through the week!
Let’s Get Down to Business
With it being late and all, let’s just dive right in and take a look at how the team has been doing and what they’ve been up to!
Ryan
Woooo manwhataheckin week its been. Ton of work on the main menu, lobby system, authentication system. Gonna try and tone down THE_TISM on this one a bit.
Main Menu
Create a procedural tech tree drawer. This is going to allow us to drag + drop weapons onto the menu canvas and connection lines will be drawn automatically to represent the unlocking path progression for weapons (well... anything really).
Created widgets for player lobby (teams), player loadout selection, and matchmaking.
Created player spawner that will show your team members with their equipped skins in your airlock when you're in a party.
Lobby System
Typical lobby system. Can create a Team/Lobby or join an existing lobby using a code.
Authentication System
The game sample we based the project off of and all the main systems we have pulled/referenced from example projects handled Authentication within other systems. This was causing race conditions where multiple systems were trying to authenticate to Unity's Game service through Steam. This is all centralized in a new system which will activate all other systems dependent on Unity's Auth system once it has finished logging the player in. Also got it to allow us to simulate different authentication methods.
K still pretty tismy but w.e.
Vitals
CoLdBrEaWCounter == ?? (intelligence officers failed to report in)
Bryan
Our titan bosses are close to completion! Well, the models anyway. Mike continues to bring our concepts to life, and they are looking EXTRA mean. Bryan and Mike will go back and forth deciding on some final details, but stay tuned for a potential reveal 👀
Working out new ‘CREDITS’ concept for the main menu.
Started documentation on final list of weapons, weapon components, decorations, and consumables. Doing so will allow us to start building out our tech tree and overall weapon progression system.
Beginning script/screenplay for entry & extraction cutscenes.
Bruce
Bruce is busy these days - but he’s still hanging around and working on Terry skins (fear not).
Marc
Doing the meme dance (as in, making memes).
Mike
Continuing to work with Bryan on zombie concepts and helping bring them to life! Seriously, you’re going to love them.
Cole
Rotated some icons for Ryan. It was very difficult (lies).
Pushed forward with map updates for both the swamp and the city. I need to bite the bullet and start overhauling some of the city blocks I’ve been putting off.
Started looking into generating some concept art. We’ll see how this pans out.
Gather the Squad
As we continue knocking out items that are critical to getting this demo out to you all, it’s time to start thinking: Who will stand beside you as you brave the apocalyptic world of afflicted? This is going to be important - you’re going to want some people you trust watching your back! Start gathering them up today, because once we drop the demo it’s go time - and there might even be a chance for you to show off your teamwork…
In Closing
I still published this before midnight (take that, Rocket). But in all seriousness, I’m going to try and start pushing these out before Thursday gets too late in the future. Will I succeed? I really don’t know, but I will certainly try.
For Democracy,
Squid