He Who Hides in Trees
16 May, 2024
Folks, it’s Thursday! Squidding hour is upon us, and though I find myself up to my ears in other things to do I find this weekly ritual to be rather cathartic. I wager this one won’t be too long, but I’m glad to have you here.
The Nitty Gritty
Let’s talk details and go around the horn with the team.
Ryan
Continuing to work with Daniel on more programming and overall game functionality.
Taking some well-earned time away from the project. When you stare at something for 8 hours a day every day, it starts to consume you!
Bryan
He’s being creative. So creative that I can’t even tell you about it. Crazy, I know.
Also lurking. One could call him a Bog Lurker…
Daniel
More programming alongside Ryan.
Minor adjustments to LODs on Swamp map.
Minor fixes to augment 1 tooltip and general tooltip behavior.
Fully implemented basic Ping Pong minigame into arcade.
Other general minor bug fixes.
Looking into fleshing out the leaderboard system for arcade games and other possible uses.
Marc
At this point, do you even need to ask? He’s busy in the back, making more memes.
Mike
Finished the RPGouda animations and working on some gouda wedge ammo!
Bruce
Still a busy bee!
Cole
Still out of action for a while as I take care of some career things. Did a little bit of poking on posters and am still dreaming up audio log ideas.
In Closing
I’m very tired, but just know that we’re all still working hard on making afflicted an enjoyable game for all of you. Time is a fickle beast, and one that we’re always working against, but we continue to drive on with forward motion. Thanks again for being here with us - you’re the reason for all of this effort!
+.-+-.+,
Squid