It’s the Bee’s Knees

8 February, 2024 

Folks, another Thursday has been brought upon us. And like the many Thursdays that have come before, I am here to present you with the greatest of blogs (no, it hasn’t won any awards - stop asking) - the Weekly Cheese! Now I usually talk more here, but it’s getting a bit late and I’m a lil sleepy. So let’s jump right in, shall we?

Around the Horn

By now you’re probably used to how the Weekly Cheese goes, right? I yap for a bit and talk about nonsense, and then eventually we get to the details. So let’s cut to the chase like last week, eh?

  • Ryan

    • Automated the portrait photo taking & assigning to skin data process since I physically cannot keep up with B R U C E.

    • Added a new type called PlayerLoadout which will be used to remember the players selected loadout -> send the loadout to server -> server will spawn the requested loadout for the player. Next to test on multiplay.

    • Set the foundation for primary weapon selection in the main menu. Able to select a weapon - your game remembers your selection - server will assign you the selected loadout.

    • Added a bunch of Bruce’s new skins.

    • Automated the portrait icon taking for each of the skins (I literally had to do this because I cant keep up with how fast Bruce works).

    • Started overhauling the weapons in game to use AdvancedHitscanWeapon.

      • Completed the following:

        • RPG

        • AR-49

        • AK-87

        • Big Iron

        • Cheese Ball Gun

        • GX-Custom

        • Gyrogat

        • Lil Pumpy

        • Long Iron

        • M4

        • M16-Custom

        • M249

        • M416

        • M1099 (lol)

        • Vector-6

        • MAC_10

        • MAC_249

        • MG42

        • MK.14-E

        • MP5

        • Nailgun

        • RPK-V

    • Fixed bug causing the Explosion.cs to not register hits properly.

    • Started moving more stats to the Projectile - such as damage, velocity, etc. Also added some other attributes such as gravity and explosions.

    • Increased the resolution of the skin portrait taker.

    • Fixed bug causing wrong transform data to be injected into the Weapon.Fire() routine when on right shoulder.

    • Helped Bruce fix character head vertices issue so character will now look up & down properly.

    • Implemented gravity for the new AdvancedHitscanWeapon type.

    • Implemented bouncing for the new AdvancedHitscanWeapon type.

    • Moved the Weapon Slot Category field from the weapon itself to the WeaponData object.

    • Weapon loadouts for primary, secondary, and melee weapons working.

    • Got the shop mechanics working - bought the first weapon with zombrie DNA (I am so fucking tired but stoked idk how to explain it).

    • Vitals

      • coldbrewCounter == 25.

  • Bryan

    • Commissioned another bushel of fresh designs to join the ever growing list of individually-themed zombies. Our resident 3Dartninja is set to deliver on this one.

    • Worked briefly with Cam to offer guidance as he works to construct the Menu Base. Airlock, Armory, and Arcade all approaching the finishing stages. Changing Room still to go.

    • Began developing a potential melee-based Class System, thanks to some community inspiration. Documentation to be drawn up.

    • Further developed the weapon acquisition/progression concept. Will work with Ryan and Cole to pull together an appropriate research tree to fit the ‘afflicted’ vision. More documentation to be drawn up.

  • Bruce

    • Killing it with the skin designs for the game. Seriously, he’s doing some incredible work.

  • Marc

    • Resident Meme Lord!

  • Cam

    • Doing tons of great work on the Bunker, as Bryan mentioned above. Super stoked to see what the finished product will look like and how it’ll feel.

  • Cole

    • Hefty amounts of work on THE_CITY map. Like, so much of my free time this week was on this map, and there’s still a bunch to do. The grind is grindy. And by golly, we’re grinding.

    • Still need to investigate performance draws within THE_SWAMP map.

That’s it. Seriously, that’s all of it.

In Closing

Why are you still here? I said that was it. Go on, get out of here! Go! (I’ll see you next week).

Byeeee,  

 

Squid 

Previous
Previous

Once More, With Feeling

Next
Next

Cheez-Its or Jesus?